AI Insights · Timothy · April 2025
Top Slime Games on Android in Norway: Q1 2025
Explore the performance of the top slime games on Android in Norway during Q1 2025, with trends in downloads, revenue, and user engagement.
In the first quarter of 2025, the top slime games on the Android platform in Norway showed interesting trends in terms of downloads, revenue, and user engagement. Here's a closer look at their performance based on data from Sensor Tower.
My Talking Slimy Slime Pet Cat saw a peak in weekly revenue at approximately $131 in mid-January, with a gradual decline to $68 by the end of March. Weekly downloads started at 106, dropping to around 43 by the end of the quarter. Active users showed a decrease from 595 to 484 over the same period.
Fluid Simulation maintained a relatively stable weekly revenue, peaking at $15 in early February. Downloads increased significantly in February, peaking at 103, but fell to 27 by the end of March. Active users followed a similar pattern, rising to 246 mid-quarter before declining to 106.
Goo: ASMR Slime Simulator experienced minimal revenue fluctuations, maintaining a steady rate around $6 to $8 throughout the quarter. There were no recorded downloads or active user data for this period.
Rogue Slime saw an initial revenue increase in January, reaching $35, before revenue ceased in February. Downloads were modest, starting at 41 and tapering off to 9 by the end of March. Active users decreased from 75 to 36 over the quarter.
Finally, Super Big Slime: Black Hole 3D had a peak in downloads at 264 in early March, with active users peaking at 3.6K. Revenue was sporadic, with a noticeable peak at $18 mid-March.
For more detailed insights into these trends, visit Sensor Tower's comprehensive reports.